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2D Marquee Selection

The 2D Marquee mode lets you draw a rectangle directly on the viewport screen to select actors by their projected screen-space position — similar to a classic drag-select, but with the full filter and accumulation system of Volume Editor Picker.

2D Marquee selection in viewport

How to use

Hold Shift and drag Left Mouse Button in the viewport to draw a selection rectangle.

Alternatively, hold M while pressing LMB to start a marquee drag.

tip

The rectangle must be dragged large enough to register as a selection. Smaller drags are ignored to avoid accidental clicks.

Visual feedback

While dragging, the rectangle is displayed with:

  • A semi-transparent yellow fill
  • A solid yellow border

How actors are tested

Each actor's 3D bounding box corners are projected to 2D screen space, then tested against the rectangle:

ModeCondition
IntersectAt least one projected corner falls inside the rectangle
ContainAll projected corners fall inside the rectangle

All active filters are applied the same way as with volumetric selection.

Accumulation

The marquee respects the same accumulation modes:

InputOperation
Shift+LMB dragReplace current selection
(same keys as volume)Add / Remove also supported via panel buttons