ModKit SDK
ModKit SDK is a complete modding framework for Unreal Engine games, distributed as two separate Fab listings designed to work together.

Demo
Want to see ModKit in action? Download the demo — showcases several mod types running in a packaged game. Requires SDK Modkit.
Two Products, One Ecosystem
| Product | Audience | Price | Purpose |
|---|---|---|---|
| SDK Modkit | Game developers | Paid | Integrate mod loading into your game |
| ModKit — Mod Creator | Mod authors | Free | Create and package mods for ModKit-powered games |
Both plugins share the same mod format — a .pak file with an embedded ModDescriptor.json — ensuring perfect compatibility between the two sides.
How It Works
Game Developer Mod Creator
───────────────── ─────────────────
1. Installs ModKit SDK 1. Installs ModKit Authoring (free)
2. Calls StartLoadMods() 2. Creates mod with wizard
3. Binds delegates 3. Authors content in UE
4. Ships game with /Mods folder 4. Validates & packages to .pak
5. Distributes .pak to players
│
Player ▼
──────────────────────────────────────────────────
Drops .pak into /Mods → game auto-loads on start
Supported Unreal Engine Versions
| Version | PAK Mods | IoStore Mods |
|---|---|---|
| UE 5.1 – 5.3 | ✅ | ❌ |
| UE 5.4 – 5.7+ | ✅ | ✅ |
IoStore (UE 5.4+)
IoStore (.utoc / .ucas) support is available in the UE 5.4+ version of the SDK. See IoStore support for details.
Key Features
For Game Developers
- One-line integration — call
StartLoadMods()from your loading screen - Dependency management — topological sort with circular dependency detection
- Class overrides — mods transparently replace your Blueprint classes
- DataTable merging — mods add/replace rows without conflicts
- Native-code rejection — drag-and-drop mods can never ship executable
.dllcode - Blueprint SDK generator — export your public API as C++ headers for modders
- Hot-reload — iterate on mods without restarting the Editor
- Full Blueprint API — everything accessible from Blueprints via
UModLoaderSubsystem
For Mod Creators
- Wizard UI — scaffold a ready-to-use mod plugin in seconds
- One-click packaging — validate, cook, and PAK in a single action
- Live build log — real-time output during cook and packaging
- CLI support — automate builds in CI/CD pipelines
- Contribution system — declare class overrides and DataTable merges
Navigation
🎮 Game Developer
You're shipping a game and want to add mod support.
🔧 Mod Creator
You're creating a mod for a ModKit-powered game.
→ Installation
→ Creating Your First Mod
→ Building & Packaging